First of all, it only featured a two-player split-screen deathmatch mode and second of all, even that ran with a horrible framerate. Multiplayer Let's face the facts here, Quake N64's multiplayer mode left a lot to be desired. Imagine Turok 2 and multiple the game's sensation of speed by at least two. Amazingly though, everything moves along at a super-speed pace. It's all very traditional Quake II stuff, but with brand new levels to explore and a decidedly Nintendo 64-look. This is a very simple task, but because players will also have to deal with a host of angry Strogg, the situation is made much more difficult. For example, gamers might be asked to deactivate a force-field, which requires them to first find explosives and then place them atop a computer located in one part of a level. Each stage has specific goals that need doing - some more easy than others. In addition to the standard shoot-and-kill stuff, players can jump, crawl and activate switches positioned in various locations across the game's many levels. Players expecting to find the annoying jerky framerates associated with Turok 2 are in for a real treat here as the game usually runs very smooth - especially with the 4MB Expansion Pak. Quake II N64 controls tight and with a surprising amount of speed. All of this can be saved to Memory Pak for use at any time. Likewise, control sensitivity can be customized, as can player profiles (including skins, names and colors). Though the game utilizes a standard control-setup similar to that found in Turok 2 (meaning players aim with the analog stick and move around with the C buttons), gamers have the option to choose between six additional setups or customize their own. Actually, you're going to have to do plenty of killing - and that's just the way you like it. In order for you to save the planet you love from a psychotic race of robotic-flesh hybrids, you're going to have to do some killing. Luckily Earth has you on its side, an elite special forces type bad-ass marine Strogg-killing machine. "You're a space marine." Imagine that! An enemy alien race known as the Strogg have invaded Earth and are determined to wipe the human race off the planet forever. The storyline behind the game is typical of the series. Quake II N64 delivers all of the above and then some. And third, the game had to feature a strong multiplayer mode. The Quake franchise is all about blazing speeds and addictive multiplayer action - to sacrifice either could prove to be disastrous. Raster ported Quake to Nintendo 64 and the game fizzled out quickly for obvious reasons, namely the fact that PC owners had already seen the product two years before it ever hit home-consoles and late ports just don't cut the mustard. According to the game's producer Marty Stratton, a clear set of goals were established quickly into the creation process of the title: first, Quake II N64 had to be original. The Game Quake II N64 is developed by Raster Productions, the same software house that brought Doom and Quake home to Nintendo 64. 4MB Expansion Pak support for enhanced visuals.
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